MadLab - Chain Reaction

Referência Visual por Reunião | Sprint 1 | Mar 30 - Apr 12, 2026

TERÇA 13:00 CT

Base Game - Visão Completa

Implementation Guide pp. 5-9 | 4 Template Sheets | Seções 1.2.1 - 1.2.5

📄Recortes do PDF - Base Game (pp. 5-9)

Tópicos das Páginas

  • p.5 - Game Concept, Layout Overview, Canvas 1024x768
  • p.6 - Background Elements, Stair, Platform, Big Machine group
  • p.7 - Reel Area, 5 Reels 172x298px, ReelOverlay 1024x327
  • p.8 - Control Panel, Buttons, Displays, Bet/Cash/Win
  • p.9 - Symbol Set, Peel Reveal, Anticipation System
p.5 - Game Concept & Layout
p.6 - Background Elements
p.7 - Reel Area & Positions
p.8 - Control Panel
p.9 - Symbols & Peel Reveal

🖼️Template Sheets - Base Game (com coordenadas)

Background_01 - Stair, Platform, Big Machine Group
7 elementos posicionados
BaseGame_Reel - ReelOverlay + 5 Reels
6 elementos | Reels 172x298px cada
BaseGame_Control_Panel - Buttons & Displays
10 elementos | ButtonBar, Bet±, Play, Displays
Items_01 - Character & Logo
4 elementos | Idle, Break, Gain, Logo

🎰Símbolos do Jogo (Symbol Set)

High Value: Wild/Scientist, Tesla Coils, Green Potion, Microscope, Atomic Model | Low Value: A, K, Q, J | Special: bns1 (Power Switch), bns2 (Atomic Bubble)

P1 - Wild/Scientist
P2 - Tesla Coils
P3 - Green Potion
P4 - Microscope
P5 - Atomic Model
P6 - Letter A
P7 - Letter K
P8 - Letter Q/J
BNS1 - Power Switch
BNS2 - Atomic Bubble

🎬Peel Reveal Animation (16 frames)

Electrical curtain 292x292px | X: -86 → 840 | Y: 316 | Duration: 0.75s

🎮Control Panel Assets

Button BarBase do painel
Play Button (Normal)Estado normal
Play Button (Pressed)Estado pressionado
Bet + (Pressed)Aumentar aposta
Bet - (Normal)Diminuir aposta
Cash DisplayDisplay de saldo
Go Button (Normal)Botão Go
Go Button (Bet)Estado Bet

🏗️Main Screen Elements

Mad Scientist CharacterSpine animated - idle, break, gain
MadLab LogoGame logo overlay
Big MachineCentral machine structure
Big WinBig win celebration
Mega WinMega win celebration
QUARTA 13:00 CT

Bonus 02 - Chain Reaction

Implementation Guide pp. 25-46 | 7 Template Sheets | Trigger, Flasks, Pointer, Slider, Rays

📄Recortes do PDF - Chain Reaction (pp. 25-46)

Tópicos das Páginas

  • p.25-26 - Bonus Trigger (3+ bns2), Celebration Sequence
  • p.27-29 - Scene Layout, Flask System, Pointer Mechanism
  • p.30-33 - Slider Bar, Machine Rays, Round Loop
  • p.34-38 - Flask Fill Levels, Color Mapping, Gauge Animation
  • p.39-42 - Celebration, Win Display, Return to Base
  • p.43-46 - Spine Integration, Timing, Asset Checklist
p.25
p.26
p.27
p.28
p.29
p.30
p.31
p.32
p.33
p.34
p.35
p.36
p.37
p.38
p.39
p.40
p.41
p.42
p.43
p.44
p.45
p.46

🖼️Template Sheets - Bonus 02 (com coordenadas)

Bns2_Trigger_01 - Discharge Effects
4 large rotated discharge effects
Bns2_Trigger_01b - Vertical Discharges
4 vertical reel-aligned discharges
Bns2_Trigger_01c - Converging Rays
4 converging ray effects
Bns_02_Flasks - 5 Colored Flasks
Blue, Green, Orange, Red, Yellow
Bns_02_Pointer - Pointer + States
On/Off states, side discharges
Bns_02_Slider_Bar - Horizontal Slider
3 elements: bar + side discharges ±90°
Bns_02_Machine_Rays - Left/Right
2 angled ray effects

🧪Flask & Pointer Assets

Flask BlueFrasco azul
Flask GreenFrasco verde
Flask OrangeFrasco laranja
Flask RedFrasco vermelho
Flask YellowFrasco amarelo
Flask Gauge AnimationFill level indicator
Pointer (On)Active pointer state
Pointer (Off)Inactive pointer state
Cylinder MarkerPosition marker
Select RaySelection effect
Machine Link RaysConnection effect
Machine Mega RaysBig effect
QUINTA 13:00 CT

Power Switch Feature (bns1)

Implementation Guide pp. 10-24 | 1 Template Sheet | Discharges, Globe, Multipliers, Explosion

📄Recortes do PDF - Power Switch (pp. 10-24)

Tópicos das Páginas

  • p.10-11 - Power Switch Symbol (bns1), 30-frame sprite 172x298px
  • p.12-13 - Anticipation System, Reel 4 boundary pause
  • p.14-16 - Electrical Discharge System, 5 sprites per reel, stagger 120ms
  • p.17-19 - Globe/Atomic Fusion, 3 stages (Small/Medium/Large)
  • p.20-22 - Big Machine Textures, Multiplier Levels 0-5 (1x-10x)
  • p.23-24 - Explosion Effect, Bubble System, Timing References
p.10
p.11
p.12
p.13
p.14
p.15
p.16
p.17
p.18
p.19
p.20
p.21
p.22
p.23
p.24

🖼️Template Sheet - Power Switch (com coordenadas)

PowerSwitch_Discharges_01 - Fan Pattern
6 elementos: 5 discharges + parent group

Discharge & Globe Assets

Electrical Discharge5 sprites/reel, stagger 120ms
Symbol AnticipationReel 4 boundary pause effect
Globe / Atomic Fusion3 sizes: 250, 342, 440px
Ball Explosion20 frames explosion effect
Left MachineSide machine animation
Right MachineSide machine animation

🔧Big Machine Textures (Multiplier Levels)

Machine Texture 01Base level
Machine Texture 02Mid level
Machine Texture 03High level

✖️Multiplier Indicators (1x → 10x)

1x (Level 0)
2x (Level 1)
3x (Level 2)
5x (Level 3)
8x (Level 4)
10x (Level 5)

Symbol Set Completo

5 High-Value + 3 Low-Value + 2 Special = 10 símbolos

P1 - Wild
Mad Scientist
P2 - High
Tesla Coils
P3 - High
Green Potion
P4 - High
Microscope
P5 - High
Atomic Model
P6 - Low
Letter A
P7 - Low
Letter K
P8 - Low
Letter Q/J
BNS1 - Special
Power Switch
BNS2 - Special
Atomic Bubble

Todos os Template Sheets (12 total)

Screenshots anotados com posições JSON de cada elemento

Base Game (4 templates)

Background_01
BaseGame_Reel
BaseGame_Control_Panel
Items_01

Bonus 02 / Chain Reaction (7 templates)

Bns2_Trigger_01
Bns2_Trigger_01b
Bns2_Trigger_01c
Bns_02_Flasks
Bns_02_Pointer
Bns_02_Slider_Bar
Bns_02_Machine_Rays

Power Switch (1 template)

PowerSwitch_Discharges_01